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AI Insights · Timothy · October 2021

Top 5 Boxing Games on iOS in Dominican Republic Q3 2021

In Q3 2021, the top 5 boxing games on iOS in the Dominican Republic showed varied performance in terms of weekly downloads, revenue, and active users. Detailed insights from Sensor Tower reveal interesting trends for each game.

Top 5 Boxing Games on iOS in Dominican Republic Q3 2021

Performance of Top 5 Boxing Games on iOS in Dominican Republic Q3 2021

In the third quarter of 2021, the top 5 boxing games on iOS in the Dominican Republic demonstrated diverse trends in weekly downloads, revenue, and active users. The data, provided by Sensor Tower, offers a comprehensive view of how these apps performed.

Boxing Star: Real Boxing Fight saw its weekly revenue peak at approximately $60 in the last week of September, showing a steady increase from $46 at the start of the quarter. Weekly downloads fluctuated, reaching a high of 264 in early July and a low of 111 in early September. The game’s weekly active users also varied, starting at 1101 and ending the quarter at 705.

Slap Kings experienced a significant rise in weekly revenue, peaking at $52 in the last week of September. Weekly downloads were highest in early July at 474, with a noticeable dip to 234 by the end of the quarter. The game’s weekly active users mirrored this trend, starting at 681 and peaking at 1374 in early July before settling at 763 by the end of September.

Real Boxing 2 maintained a steady weekly revenue, with a notable increase to $34 in the final week of September. Weekly downloads saw a significant spike to 314 in mid-September, up from 111 at the start of the quarter. The game’s weekly active users also rose sharply to 414 in the same period, ending the quarter at 406.

EA SPORTS™ UFC® showed consistent weekly revenue, peaking at $25 in late August. Weekly downloads were relatively stable, with a high of 85 in early July and a low of 49 in the last week of September. The game’s weekly active users started at 156 and ended at 124, showing minor fluctuations throughout the quarter.

Real Boxing: KO Fight Club had a steady weekly revenue, peaking at $43 in the last week of September. Weekly downloads were highest at 34 in early August and early September, with a low of 11 in mid-September. The game’s weekly active users started at 100 and showed minor variations, ending the quarter at 88.

These insights from Sensor Tower highlight the performance dynamics of the top boxing games on iOS in the Dominican Republic during Q3 2021. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021